DMMC and Co.,
As some of you know, the Company and its affiliates have been offered an opportunity to act as outsourced investigators and troubleshooters for the floating island known as Bastion. I've had the chance to get some preliminary information, to give the Company an idea of what they're getting into. In addition to the helpful pamphlet regarding the Bastion, I have some useful knowledge:
First and foremost, the laws of Bastion are listed below.
1) Do not harm the body, mind, or soul of any free citizen.
2) Do not Steal or Damage another’s property.
3) Do not violate a contract.
4) Do not violate a company’s laws while in that company’s territory.
5) Do not attempt to steal or duplicate proprietary knowledge or inventions.
6) Do no act that would destroy time, space, or the Bastion.
7) Do not attempt through deceit or omission of information to cause another to break any general or company law.
8) Do not interfere in a company’s internal affairs, unless that company is in violation of other laws.
To break a law is to exempt oneself from the protection of the law. Any law breaker may be subject to fine, debt of service, or execution dependant on severity of crime. All free men accused of a crime have the right to a fair trial.
As independent contractors, we will have a good deal more leeway than most citizens - not quite diplomatic immunity, but close. We should still be mindful of the local expectations. I have not been able to get detailed lists of company laws at this time; I may have more once the company arrives en-masse.
It is my understanding that we are likely to be paid in company credits for most of the on-site jobs we do; I took the liberty of investigating what those credits might be redeemed for, and what kind of work each company might have us do.
Eurekades Labs is likely to want help with experiments. (Who wants to be a live test subject?) Repair work and complex mathematics and other answers are also on their list of likely requests. Credit can be redeemed for unique alchemy recipes, engineering schematics, non-magical items called 'gadgets' that are not as durable as magical items but have similar power levels. They are also working on the means for cheap, large-scale mass production of alchemy and crafting materials.
Patronarch Management will want assistance to maintaining law and order. Any save-the-Bastion work we do will probably pay out in Patronarch credit. This credit pays out in money and goods, but has no advanced or artisan crafts of any sort.
Colodi Spellcasters will want help acquiring magical components and stabilizing spells and rituals that have gone wrong, and may want magical test subjects as well. Their credit can be redeemed for magical training and knowledge, as well as magic items, ritual scrolls, and unique spell effects. Knowledge is relatively cheap; the artisan crafts will require a lot of credit to acquire.
Solomondi Trust will want help with debt collection and contract enforcement. Their credit, in theory, can get anything for the right price. Odds are good that they have access to whatever black market conditions exists on Bastion and elsewhere.
Rhizoma Maintenace does all of the (quite valuable) drudge work - maintenance and repair of magic and machinery alike, as well as cleanup and safety precautions. Their credit can be redeemed for unbiased technology and magic lessons, and a lot of the low-level material assistance that doesn't require artisan work.
In addition, I have some other things for the company to be aware of:
Eurekades employees do not want the use of Life Magic on their person for healing purposes - they prefer First Aid and Alchemical means. Generally, they'll probably want to avoid magic being used in their projects if at all possible. Eurekades has a number of alchemically-created servants that are called Drudges, and mechanical men known as Clockworkers. Eurekades gets the majority of their test subjects from Patronarch, and seriously dislikes Colodi as a rule. An engineer and trapper by the name of Vootend intends to be the liaison between the DMMC and Eurekades.
Colodi's preference for magic leads them to disdain the other Companies - in particular, they have no love for Rhizoma.
Rhizoma is the Company that most resembles the DMMC; they are effectively a stationary adventuring company that concerns themselves with making sure that their home stays afloat. They deal with a little bit of everything, and are prepared accordingly. They generally think the other Bastion Companies are full of themselves.
Patronarch believes that Solomondi wants their niche, and rumor has it that they're dealing with an underground anti-slavery organization.
Solomondi is rumored to exploit hopeful students and entrepreneurs from Colodi and Eurekades alike with loans; servitude seems likely in some cases.
On a more personal note, I intend - provided my supply chain holds - to lay in my usual stock of drinks for wherever the Company is quartered. Others with similar ideas are welcome to share any bar-shaped space we might have access to with me, and if there are specific drinks that the Company would like stocked, feel free to contact me privately and we'll see what I can do.